MINI GAME ZONE

Six games.
One friendly feud.

Hook the loot. Hunt your friends. Crack the clues. Team mini-games where quick hands meet curious minds.

Please enter a 5-letter code.

What is MGZ?

Six mini-games. Two teams. A mix of quick reflexes, wordplay, knowledge, and wonderfully chaotic teamwork. Share a room code and find your team’s next favourite.

6 Mini games
— Games played

Mini games

RGB Color Match

Communication · Cooperation
▼

One teammate is the Spotter — they see the target color but can't touch the sliders. The rest are Adjusters — they control the red, green, and blue sliders but can't see the target. The Spotter guides them in words alone. When time is up, the team closest to the target color wins.

Spotter

Sees the target color. Cannot touch sliders. Guides the team with words only.

Adjuster

Controls RGB sliders. Cannot see the target. Must listen and react fast.

Win condition
Finish closest to the target color.
Draw
Nearly equal color distance: 10 points each.
Points for winning
20 points.
Round ends
Time runs out or both teams lock in. The first lock doubles the countdown speed for both teams and notifies the other team.

Rearrange

Word Puzzle · Speed
▼

Solve your own 5-letter word before your clock runs out. Your points add to your team’s total.

Swap
Click one letter, then another. Each swap costs 3 seconds. Click the selected letter again to cancel for free.
Help a teammate
After solving, send one hint. It places and locks a correct letter for free. Each player can receive one hint per round.
Score
10 points + remaining seconds ÷ 10, rounded. Maximum 20 per player; timeouts score 0.
Round ends
When everyone solves or runs out of time. Higher team total wins; equal totals draw.
Know a good 5-letter word? + Suggest a word

Word Spam

Knowledge · Speed
▼

Vote for a category — Countries, Capitals, Colours, Animals, Religions, Harry Potter Characters, LOTR Characters, or Dota 2 Heroes. Work together to submit as many different, valid answers as you can before time runs out.

Win condition
Submit more valid answers than the other team.
Draw
Equal non-zero answer counts: 10 points each. No valid answers: 0 points.
Points for winning
20 points.
Lives
3 per team. Wrong or duplicate answers cost a life. At 0 lives, your team stops submitting.
Have a category idea? + Suggest a category

Grid Hunt

Strategy · Movement
▼

Protect your survivor while your hunters chase the other team’s. Catch the enemy survivor first!

Survivor

Dodge hunters. Decoy creates a false sonar target. Gateway opens opposite edges for your team for 10s. Pulse Breaker blocks all sonar for 10s.

Hunter

Follow sonar echoes. Trap alerts you once when the enemy survivor crosses it. Insta Pulse sends sonar immediately.

Move
Hold WASD, arrows, or touch controls. Sprint gives either role 3× speed for 5s.
Pickups
Rare and visible to everyone. Labels show Survivor, Hunter, or Everyone. Faster blinking means less time to collect.
Use items
One item or effect at a time. Use Decoy and Trap with Space, E, or Use. Other items activate on pickup.
No camping
Hunters lingering near survivor pickups get a warning, then are moved away and briefly stunned.
Score
First catch: 20 points. Both caught: 10 each. Neither caught: 0. Roles rotate each round.

Probe

Deduction · Communication
▼

Vote for a category. Both teams get the same secret answer: one teammate knows it, the others ask questions and guess.

Answerer

Reply Yes, Partly, No, or Invalid within 10s. Click a blank to reveal that letter for half your team’s remaining time.

Askers

Take turns asking a yes/no question or guessing a letter or the whole answer.

Guess cost
Correct: no time penalty. Wrong: −10s for your team. Repeats cost no time or turns.
Letter reveals
A correct letter reveals every matching spot. Reveal all letters or guess the full answer to solve.
Turns
Each question or new guess counts, even if correct. After one team solves, the other must match or beat its turn count.
Score
Solve in fewer turns: 20 points. Equal solving counts: 10 each. Neither solves: 0.

Hook War

Aim · Teamwork
▼

Hook moving cargo and pull it into your team’s goal. Team up to overpower enemy hooks.

Controls
Click your coloured zone to move; click the arena to shoot.
Cargo
Grey scores 1, blue 3, purple 10. Heavy cargo moves slower. Deliver it before it disappears.
10s boosts
Stack Twin Hooks, Power Winch, Quick Line, and Bank Shot.
Special pickups
Cable Cutter gives 3 cuts. Golden Tag triples the next cargo you hit—for whichever team claims it.

Coming soon

🎵

Spot the Song

Music · Discussion
▼

A short audio clip plays — three song titles appear. Your team votes and the majority answer is your final answer. Get it right for the points. Community-submitted clips keep the library fresh.

Win condition
Identify the song with your team's majority vote.
Draw
To be announced.
Points for winning
10 points (planned).
🎤

Mimic

Voice · Party
▼

One player on your team is secretly assigned something to imitate — an animal, a vehicle, a household appliance, an instrument, anything that can be reproduced with your voice. No words allowed, sounds only. The rest of your team votes on what's being mimicked from a set of five options.

Mimic

Assigned a secret subject. Must reproduce its sound — no words, no hints. Just noise.

Team

Listen and vote from five options. Majority answer is your team's guess.

Categories: Animals · Vehicles · Instruments · Household objects · Nature sounds — and more to come.

Win condition
Correctly guess your teammate's sound.
Draw
To be announced.
Points for winning
10 points (planned).
You need
Voice chat.

Help MGZ grow ✦

Join the Discord to give feedback, suggest new game modes, find people to play with, or just hang out. If MGZ brings you joy, a coffee keeps it running.